Artgames

SAIC
Spring 2013
Friday 9-4
MI 819
Instructor: Jake Elliott - jake@dai5ychain.net

Art Games considers computer based games as New Media artworks and art as a game-like system. Computer-based games constitute a significant form of new screen media and cultural activity. Artists work with game-like structures and approaches to create New Media projects. Students will play, discuss and develop art games that share relationships to forms of gameplay from text-based adventure games to first-person shooters, strategy games and simulators to conceptual games of chance. This advanced level studio course enables students to hack, modify, and critique existing games, and independently author games as New Media artworks.

Each week, we'll look closely at two or three artgames practitioners and their work. We'll explore these games not only as outstanding examples in the field but as jumping off points for our own experiments. How do these artists challenge us to think variously about videogames as being bigger, smaller; more or less "realistic"; more personal, more abstract; as formal experiments, or as casual diaristic rituals.

You're also required to participate in a game jam of your choice at some point during the semester. The following Friday, you'll let us know how it went and show us your game. I'll post a list of suggested game jams here shortly.

We'll learn to develop games in the game engines Twine, Stencyl and Unity.


Assignments

Weekly sketches: Make a game each week; a sketch, a prototype, a remix of or response to the games we look at, or however you want to approach it.
Midterm/Final: Your midterm and final critiques will be critiques on complete projects, not unfinished ideas or fragments. They can still be two parts of the same project, if you have one large project in mind for the semester, but the work we critique in week 9 should be able to stand on its own.
Game jam: You're also required to participate in a game jam of your choice at some point during the semester. The following Friday, you'll let us know how it went and show us your game. I'll post a list of suggested game jams here shortly.

Resources

Twine: Stencyl: Game Jams:

Week 1 - 1/25

Workshop: Twine & Stencyl basics.
In class:
Play for week two:

Week 2 - 2/1

Workshop: More with Stencyl - tilesets, backgrounds, behaviors, attributes.
Play for week three:

Week 3 - 2/8

Workshop: Unity intro - the interface, "GameObjects" and "Components," scripting movement with "transform.Translate()," readymade physics and the "First Person Controller" prefab.
Play for week four:

Week 4 - 2/15

Afternoon field trip: Depaul University senior project prototype/demo session. Meet at 1,30pm at 243 S. Wabash Ave. Room 924.

Week 5 - 2/22

Workshop: Unity. Basics refresher. Scripting input handling. Controlling animations imported from Maya.

Week 6 - 3/1

Workshop: Unity. Terrain, triggers, and audio.

Week 7 - 3/8

Workshop: Unity. Scripting aggregate behaviors and input.

Week 8 - 3/15 -- Spring break, no class

Week 9 - 3/22

Midterm critique.

Week 10 - 3/29 -- Substitute (Jon Satrom)

Week 11 - 4/5

Workshop: Unity. Timers and time manipulation.

Week 12 - 4/12

Workshop: Unity. Shaders and materials.

Week 13 - 4/19 -- Substitute (Jon Satrom)

Week 14 - 4/26

Workshop: Open

Week 15 - 5/3 -- Critique Week, no class

Week 16 - 5/10

Final critique