Experimental Game Lab

SAIC
Fall 2013
Monday 9-4
MI 415
Instructor: Jake Elliott - jake@dai5ychain.net

Experimental Game Lab is a production, design, and research oriented course in which students take an "experimental" approach to game development. Artists, designers, and theorists have used the adjective "experimental" in very different ways. We'll explore three specific visions of "experimentalism" in game design, by three contemporary artists: Mary Flanagan, Steve Swink, and Brenda Laurel.

This course is largely comprised of hands-on workshops, but is not tool-specific. Students learn and work with several game development tools: Twine, Stencyl, Klik & Play, ROM hacking, emulator-based speedrun tools, and the Unity 3D game engine. Students develop several small-scale experimental games, and one larger-scale videogame design research project.


Assignments

  1. Adaptation
  2. Bad game
  3. ROM hack
  4. Interface
  5. Input/feel
  6. No screen
  7. Music/audio/performance
  8. Design research project

Resources

Twine: Unity:

Unit 1: Critical play (focus on: Mary Flanagan)

Unit 2: Experimental gameplay (focus on: Steve Swink)

Unit 3: Design research (focus on: Brenda Laurel)