Screenshot of Three Turk Dreams

Three Turk Dreams [2010]

20 Dec 2010 | no comments »

Three text/software pieces I made in an electronic writing course taught by Judd Morrissey. These three pieces were made with Javascript & texts gathered from Amazon Mechanical Turk as an attempt to probe, tease, analyze, and marvel at its crowdsourced subconscious.

Dream 1 — The dreams of Mechanical Turk workers are rewoven into an eternal amber tangle, slipping in and out of intelligibility.

Dream 2 — Feel around on your keyboard and try to reveal the narration of a dream, clumsily remembered and slowly put to type.

Dream 3 — The Mechanical Turk workers are asked to analyze their own generated text as though they were dreams. This is meant to be the video component of a video/print installation, along with the printed text of dreams described by Mechanical Turk workers.

A House in California [2010]

02 Nov 2010 | no comments »

A point and click art game about nostalgia, family and memory. Finalist for the Nuovo Award at the 2011 IGF. Also featured in the Learn to Play show at Euhprat Museum of Art and the Meaningful Play 2010 conference.

Download for Windows/Mac/Linux
Source code (AS3/Flixel)

Hummingbird Mind [2010]

24 Aug 2010 | no comments »

A short visual novel / interactive story about distraction, daydreaming, and working from home. Built with flixel
http://cardboardcomputer.com/games/hummingbird-mind/
Source code (Actionscript 3)

I Can Hold My Breath Forever [2010]

01 Apr 2010 | no comments »

Underwater exploration game designed+developed for the ‘10 Seconds‘ themed friendly competition by Experimental Gameplay Project in March 2010. Built with flixel.

http://dai5ychain.net/breath/
Source code (Actionscript 3)

jonCates, jake elliott + Kyle E. Evans at Myopic [2010]

24 Mar 2010 | no comments »

Jon, Kyle and I played a set at Chicago’s longest-running experimental music venue, Myopic Books. Kyle was playing his handmade Cyber-Didgeridoo (probably not really what he calls it…), while jon+I were processing short recordings, ambient bookstore noise, feedback and other electronics.

Read More

Beulah and the Hundred Birds [2010]

18 Feb 2010 | no comments »

Flash game designed+developed as an entry in the 100 Things friendly game competition organized by the Experimental Gameplay Project. Built with flixel. Most graphics by pgil and rpmoura from the TIGSource forums during the Assemblee competition, and are licensed under Creative Commons by-nc.

http://dai5ychain.net/beulah/
Source code (Actionscript 3)

Dog and Bone are Friends [2010]

18 Feb 2010 | 2 comments »

Flash game designed+developed as an entry in the Assemblee competition hosted by tigsource. This game is made using the flixel library which is built by AdamAtomic.

http://dai5ychain.net/dogandbone/
Source code (Actionscript 3)

I Pretended [2010]

18 Feb 2010 | no comments »

Twitter search results for “I pretended” are reprocessed and mined for google image search terms, the results of which are composited into these images (with their reprocessed text as captions).

http://ipretended.tumblr.com/

Meditation Versions [2009]

01 Nov 2009 | no comments »

Full-length winter mutiny album, a track-by-track dub techno remix of Meditation Dub, Vol. 1 by Winston Riley & Roots Radics.

Live/Recording [2009]

10 Oct 2009 | no comments »

jonCates && jake elliott – live/recording – [slow_one]

12″ vinyl, limited edition of 100, in hand-printed cloth sleeve. Available directly from Southbridge or in independent record stores in Chicago such as Permanent Records, Hard Boiled and Reckless Records.